Category Archives: Reviews

Super Metroid: The Sandwich Review

Yes, after a long hiatus, I return to you with a Sandwich Review of the Nintendo’s Super Metroid! This was the first time I had ever played this game and only the second Metroid game I’d ever played (Metroid Prime being the first, which I never got around to finishing). With Super Metroid’s legendary fame, I expected it to be great, and I was not disappointed! But like all sandwiches, it isn’t perfect for every palate.

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Final Fantasy XV Demo: The Sandwich Review

Prime your toasters, ‘cuz it’s time for another ASV Sandwich Review! Your Sandwich Artist today, however, will not be the indefatigable Brian Pham, but rather his younger brother of lesser power (<9000). Today’s menu features the long-awaited demo for the long-awaited FIFTEENTH installment of Final Fantasy. That’s right: developer Square Enix has, over nearly 28 years, made 15 main Final Fantasy titles–only ONE of which can be considered a stinking pile of moogle crap. (Of course, I won’t say which, at the risk of angering fans of the game in question. Let’s just say the number is more than 12 but less than 14.) Now, to the sandwich!

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Kingdom Hearts 2: The Sandwich Review

After the release of Kingdom Hearts 1.5 HD Remix, I knew its sequel was due for a like treatment, and on December 2 (for North America), Square Enix did just that. I loaded up the game with eager anticipation, but was this old sandwich still a classic or had it expired?

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Assassin’s Creed Unity: The Sandwich Review

A new, tasty sandwich review appears! This time, we’ll be sampling Ubisoft’s latest entry in the long-running Assassin’s Creed series for the Xbox One, Playstation 4, and PC. But does the sandwich taste good? The answer to that question is a little . . . elusive.

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“Curtain Call” Review: We Go Now–Bravely–In the Name of–Mog!

If there’s one thing that I wish Theatrhythm Final Fantasy: Curtain Call had that the original game did, it’s the cheesy, four-part battle-cries that preceded each song (that, and an easier title to work with). Fans of the first game know what I’m talking about. In Theatrhythm Final Fantasy (not Curtain Call), the player will receive a different rallying call depending on his/her party members. Not so with the sequel. Instead, the characters will make their way center stage and yell something related to their particular backstory. Not a bad replacement, and while I can understand why they opted for it instead, I miss the patchwork–usually nonsensical–pep shouts that are, to me, very endearing.

That’s not to say that Curtain Call has lost the charm of its predecessor. Far from it. From the lovable chibi versions of your favorite Final Fantasy characters, to the kweh-ing of baby chocobos, there’s so much for the Final Fantasy fan to like.

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Giant Naked Babies: “Attack on Titan Tribute Game” Review

The thing I enjoyed most about Attack on Titan (the anime/manga) was that it came up with a cool, steampunk-y way to justify anime characters flying around all the time. If you forget the blackout risks and whatever Rule of Cool the show uses to make grappling hooks so reliable, you might think, “Why can’t I try that?” Now, with the Attack on Titan Tribute Game, you can do so without risking your life!

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Space Engineers Review

Ever since Minecraft exploded off of digital shelves, there have been very few games that can really compare to its sandbox supremacy. The one thing that Minecraft lacked was moveable blocks. Once a block was placed, it was stuck there and would never move unless it was destroyed, even if it wasn’t attached to another block. Barring any mods, this meant that your intricately detailed model of the Battlestar Galactica would never be more than a sculpture.

Enter Space Engineers . . .

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Shovel Knight Review: “Sharpen Thy Shovel”

Yacht Club Games’ Shovel Knight is a game out of its time. Its many familiar mechanics–Mega Man bosses, Zelda II towns, and Castlevania magic–combine under a retro, 8-bit aesthetic to create something both classic and modern.

I haven’t played a game like Shovel Knight for years. I grew up playing Mega Man X games, and after that series went all 3D, I stopped keeping up with the side-scrolling platformer genre all together. Somewhere along the way, in the back of my mind, I convinced myself that I’d “grown out” of those types of games. How wrong I was.

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