Prime your toasters, ‘cuz it’s time for another ASV Sandwich Review! Your Sandwich Artist today, however, will not be the indefatigable Brian Pham, but rather his younger brother of lesser power (<9000). Today’s menu features the long-awaited demo for the long-awaited FIFTEENTH installment of Final Fantasy. That’s right: developer Square Enix has, over nearly 28 years, made 15 main Final Fantasy titles–only ONE of which can be considered a stinking pile of moogle crap. (Of course, I won’t say which, at the risk of angering fans of the game in question. Let’s just say the number is more than 12 but less than 14.) Now, to the sandwich!
If there’s one thing that I wish Theatrhythm Final Fantasy: Curtain Call had that the original game did, it’s the cheesy, four-part battle-cries that preceded each song (that, and an easier title to work with). Fans of the first game know what I’m talking about. In Theatrhythm Final Fantasy (not Curtain Call), the player will receive a different rallying call depending on his/her party members. Not so with the sequel. Instead, the characters will make their way center stage and yell something related to their particular backstory. Not a bad replacement, and while I can understand why they opted for it instead, I miss the patchwork–usually nonsensical–pep shouts that are, to me, very endearing.
That’s not to say that Curtain Call has lost the charm of its predecessor. Far from it. From the lovable chibi versions of your favorite Final Fantasy characters, to the kweh-ing of baby chocobos, there’s so much for the Final Fantasy fan to like.