Here I am. Back from the land of the dead. How long has it been since I wrote something here? A year? Probably more. I ask myself why I am here. I don’t really know. I mean I DO know, but I uhh . . .
I will talk shortly about a game. A game I’ve just recently finished. There are no plot or story spoilers here
but there are some out-of-context images that are visual spoilers; it would hurt me physically to spoil this game. Nope, and no tips or tricks on how to play it either. I’m not even reviewing it or rating it this is a review, Tyler, you idiot.
It is–without a doubt–the best game I’ve ever played.
Continue reading This Is About a Game Called “Undertale.”
Remembering is hard.
Some people say that the brain never forgets anything–that it only loses its connections. In an effort to regain those connections, to make remembering just a little easier, Always Sometimes Villains presents the 2015 Villainy Awards, a collective list of what the ASV staff enjoyed most about the last year.
Here are the nominees for our favorite movies, TV series, books (and more!) from 2014. For the winners, go here.
We plan to continue this effort as ASV ages, and–regrettably–as remembering gets harder. Unfortunately, memory always fades. But sometimes, they come back. Here’s to always. Here’s to sometimes.
It was a dark and stormy night.
As soon as midnight struck, I’d finally have the game I’d been eagerly anticipating for well over a year. I was excited and ready for a whole new experience. But something didn’t feel right. Something felt wrong.
My inner voice begged me to walk away, but I had to know. I bought the game, drove home, and, with great trepidation, opened the box.
No! It couldn’t be! I dropped the box in horror. Clipped to the inside of the box was a flyer that read “Buy the Season Pass!”
Continue reading Pirates of the Caribbean: The Curse of the Season Pass
Yes, I know this is horrendously late. I have a ton of excuses, but my Bluff skill isn’t high enough to get by with them. Just read on and hopefully the feelings of resentment and disappointment will melt away . . .
Azai sat perfectly balanced on the ship’s railing as he meditated on the previous day’s events.
Yesterday morning, Alycstair had recovered enough from his wounds to explain his unique form to the group. “Explain” is an exaggeration: Alycstair didn’t know what he was, but the half-serpentine body was his true and preferred form. Azai and Rapha continued to trust their companion, but Lo-Kag grew more suspicious. Regardless, the party had to continue their mission to find the Tablets of Fate.
Continue reading D&D Session 7: Onward and Downward
Bungie’s newest game, Destiny, has been extremely divisive amongst gamers. There’s a lot to like, but there’s also a lot to hate. In this quick review, I’ll summarize my own opinions on the game in the form of a sandwich.
Continue reading Destiny: The Sandwich Review
When it comes to video games in the RPG genre, there is a very distinct schism regarding style between those made in the Western world and those made in the Eastern world. Let’s look at some sure signs that you can use to differentiate one from the other.
Continue reading From Sunrise to Sunset: How to Tell Where Your RPG Came From